Game Objects

Normal Blocks take 1 hit from the Dubious Sphere to count as broken. In the game, there are many rounds, each is randomized, plus has a set number blocks that must be destroyed to proceed one round ahead. The longer it takes to complete a round, the faster the Dubious Sphere will move. Rounds increase in difficulty every few rounds, with new features and combined features appearing in later rounds.


Powerups from blocks can be swapped between the 'saved' and 'at-risk' positions. When in a 'saved' position, the powerup can be saved for later and even next game (even after restarting the game application itself). This means you can save a powerup for later rounds if they become extremely difficult, as round progress resets every new game (this applies to game application restarts as well).



The game also features dynamic music, with two track variations: normal and panic. Normal plays for all scenarios other than abnormal statuses. Panic plays for abnormal statuses, such as almost being out of tries or down to the last few blocks in a round.
Think of 'tries' as equivalent with the concept of 'lives'. You can gain more if you play the game long enough. Be careful however, as the more tries you have, the more punishing the game will be on you!
When out of tries, its game over! If you lose once, try again, you may get a better playthrough the next time around!

It's all about getting farther and farther into the game as it gets harder and harder.
Now, go have some fun and play Dubious Deflective Spheres!