Normal Blocks take 1 hit from the Dubious Sphere to count as broken. In the game, there are many rounds, each is randomized, plus has a set number blocks that must be destroyed to proceed one round ahead. The longer it takes to complete a round, the faster the Dubious Sphere will move. Rounds increase in difficulty every few rounds, with new features and combined features appearing in later rounds.
Powerups from blocks can be swapped between the 'saved' and 'at-risk' positions. When in a 'saved' position, the powerup can be saved for later and even next game (even after restarting the game application itself). This means you can save a powerup for later rounds if they become extremely difficult, as round progress resets every new game (this applies to game application restarts as well).
This block can randomly move left/right, up/down, and avoid sharing spaces with other blocks
This block requires several hits to break. After half of its hits are through, it will wink at you! When combined with the gear block, they become moving winking blocks.
This block will temporarily increase your points per block destroyed. Can be x2, x3, or an x5 multiplier. Hitting another powerup block will remove the effect this one has.
This block will temporarily decrease the deflector's size. Hitting another powerup block will remove the effect this one has.
This block will temporarily increase the deflector's size. Hitting another powerup block will remove the effect this one has.
This block will temporarily take control of the deflector and it will automatically follow the sphere. Hitting another powerup block will remove the effect this one has.
This block will temporarily allow the sphere to stick to the deflector. Hitting another powerup block will remove the effect this one has.
This block will temporarily allow the deflector to fire arrows up, which make the sphere move faster and destroy blocks for every successful hit. Hitting another powerup block will remove the effect this one has.
The game also features dynamic music, with two track variations: normal and panic. Normal plays for all scenarios other than abnormal statuses. Panic plays for abnormal statuses, such as almost being out of tries or down to the last few blocks in a round.
Think of 'tries' as equivalent with the concept of 'lives'. You can gain more if you play the game long enough. Be careful however, as the more tries you have, the more punishing the game will be on you!
When out of tries, its game over! If you lose once, try again, you may get a better playthrough the next time around!
It's all about getting farther and farther into the game as it gets harder and harder.
Now, go have some fun and play Dubious Deflective Spheres!